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1. Lumia have wider field of view.

4. Today commercially available video post processing algorithms can only solve relative stabilisation between frames of video, because inframe stabilisation is still very slow for modern hardware.

*Edited. 4 was "No, because post processing can only solve relative stabilisation between frames of video, it does not work within one frame."



>4. No, because post processing can only solve relative stabilisation between frames of video, it does not work within one frame.

Apparently you haven't seen this: http://www.youtube.com/watch?v=XLLJBfRzXIQ#t=0m57s


I actually read this paper last year... it's pretty impressive but still is not ready for mainstream. The speaker said that his friend was "lucky", but he was the lucky one to find a perfect example to show this off.


try doing it in a mobile device with 30 full hd frames per second... Still, it's pretty amazing, pity it isn't actually in CS7


Who says post-processing has to be in real time?


Thank you for clarifying :)




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