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I'm extremely curious what those basic methods are. We're in the process of replacing the higher order rootfinding in kurbo with a new solver based on Yuksel's method[1]. If you know of simpler, faster techniques that would be quite interesting.

[1]: https://crates.io/crates/polycool



This is a pretty good foundational reference for Bézier curves and b-splines https://www.sciencedirect.com/book/9780122490521/curves-and-...




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