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Guess you missed my use of the words "frequently" and "usually", which I intentionally used instead of "always".




I guess I should have used "frequently" and "usually" when describing that I constantly run into problems relating to API's that cause mini-rabbit holes.

The thing is these API's are probably just as massive as old school OS cosebases, so I'm always tripping into new landmines. I can be doing high level gameplay stuff one week. Then the next week I need to figure out how authoring assets works, and then the next week I'm performing physics queries to manage character state. All in the same API that must span 10s of millions of lines of code at this point.




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