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With some back of the napkin math, I am pretty sure you're off by at least two orders of magnitude, conceivably 4. I think 2 cents per video is an upper limit.

https://news.ycombinator.com/item?id=45434298

Generally speaking, API costs that the consumer sees are way higher than compute costs that the provider pays.

EDIT: Upper limit on pure on-going compute cost. If you factor in chip capital costs as another commentator on the other thread pointed out, you might add another order of magnitude.



You also aren’t including amortized training costs, which are immense (and likely ongoing as they continue to tweak the model).


I suspect amortized training costs are only a relatively small fraction of the amortized hardware costs (i.e. counting amortized hardware costs already accounts for the large fraction of the cost of training and pulling out training as a completely separate category double counts a lot of the cost).




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