>This will be very challenging for inexperienced programmers.
I'm feeling this for art. AI generated art still has obvious issues, but it produces works much better than a beginner. You also can't meaningfully reprompt or beat the model in to fixing the issues. So seemingly the only way to get actually good art is to grind through hundreds of hours of getting worse results than you could generate in seconds until you beat the models.
How many people are going to push through the painful unsatisfying work to eventually become experienced now.
> So seemingly the only way to get actually good art is to grind through hundreds of hours of getting worse results than you could generate in seconds until you beat the models.
Even more frustrating: if those hundreds of hours of practice are 8 hours per week, by the time you've gotten OK the SOTA GenAI will have become noticeably better.
I'm feeling this for art. AI generated art still has obvious issues, but it produces works much better than a beginner. You also can't meaningfully reprompt or beat the model in to fixing the issues. So seemingly the only way to get actually good art is to grind through hundreds of hours of getting worse results than you could generate in seconds until you beat the models.
How many people are going to push through the painful unsatisfying work to eventually become experienced now.