The extremely accurate and high end terrain generation tools do exactly this. They model different terrain densities, erode-ability, and permeability to then apply rain, snow, tectonic shifts, river erosion, thaw-melt, etc over virtualized eons.
The result is incredibly detailed terrain that is completely unique based on the initial parameters and the randomness of the time-elapsed process that is non-deterministic.
The only downside is that it takes hours to simulate and that's more than most folks are interested in investing in.
The result is incredibly detailed terrain that is completely unique based on the initial parameters and the randomness of the time-elapsed process that is non-deterministic.
The only downside is that it takes hours to simulate and that's more than most folks are interested in investing in.
Here are some examples of this kind of software:
World machine: https://www.world-machine.com/
Terragen: https://planetside.co.uk/
Vue: https://www.bentley.com/software/e-on-software-free-download...
Gaia: https://www.procedural-worlds.com/products/indie/gaia/