the fact that the article fails to mention that people, children specifically, enjoy the interactive nature of handheld devices and would thereby have a positive effect on engagement undercuts the investigators argument to a degree.
certainly nintendos numbers have a tad bit of pr thrown in for good measure but surely there is some truth there. additionaly, at a fundamental level much of what we do can be distilled to a paper and pencil implementation. we could calculate trajectories and load bearings with a slide rule - but should we? i find that these studies are a throwback to Luddite times. bottom line for me is that the device itself is a major breakthrough and the opportunity it provides to enhance content delivery to the end user outstrips its early simplistic software applications at this time. no doubt, future iterations will be much more compelling.
certainly nintendos numbers have a tad bit of pr thrown in for good measure but surely there is some truth there. additionaly, at a fundamental level much of what we do can be distilled to a paper and pencil implementation. we could calculate trajectories and load bearings with a slide rule - but should we? i find that these studies are a throwback to Luddite times. bottom line for me is that the device itself is a major breakthrough and the opportunity it provides to enhance content delivery to the end user outstrips its early simplistic software applications at this time. no doubt, future iterations will be much more compelling.