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Moderation is a fine suggestion. This idea could actually be implemented in such a way that other player clients do detection and reporting behind the scenes. Suppose a ton of clients see one user violating rules of the physics engine. Automated reporting on that can be observed as a trend and a ban would make sense.

Having argued about this specific topic in the past, I agree that going so far as to do checks on player movement is difficult and even expensive if you're validating physics for every user.

What concerns me more is the increased risk of RCEs when developers skip fundamental security practices because "the anti-cheat handles it" for them.



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