Note also that Sim City, at least, ignores the reality that American cities are mostly vast swathes of parking with a building sprinkled here and there in the parking-scape.
But it has the suburban cars and suburban zoning, without the parking lots or even a full simulation of the generated traffic (because that would render it nearly unplayable). It sells new generations of potential urbanists on the idea that a car centric city can work as anything other than a failing pothole filled parking wasteland.
https://humantransit.org/2013/05/how-sim-city-greenwashes-pa...