We keep talking about completely different things. If we're talking about "features that can help reduce some bug" then C++ or Rust have some that Zig doesn't and Zig has some that C++ or Rust don't. Which ends up more pragmatic is an empirical question that's hard to answer without data, but certainly focusing only on what C++ has and Zig doesn't while ignoring what Zig has that C++ doesn't is a strange way to compare things (BTW, I've been programming in C++ for almost 3 decades, and I really dislike RAII and try to avoid it).
But if we're talking about memory safety - which is something very specific - then, for whatever it's worth, Zig is more memory-safe than C++ and Rust is more memory-safe than Zig.
We keep talking about completely different things.
You said zig is safer than C++, then to make that argument you keep trying to redefine what safety means to include only features in the language syntax but not done in libraries while saying memory leaks don't matter and automatically freeing memory correctly doesn't matter.
I am not redefining what safety means. I am using the same definition of safety used in this entire thread by those debating the pros and cons of Rust being safer than Zig.
I definitely didn't say that memory leaks don't matter. They could possibly matter more than memory safety. They are just not called memory safety bugs, or code injection bugs, or off-by-one bugs. Memory safety is a name given to a class of bugs that lead to undefined behaviour in C or C++. It's not necessarily the most important class of bugs, but it is one, and when we're talking about preventing code injection or memory safety issues, we're not talking about preventing memory leaks - even if they're worse.
Now, if you want to talk about memory leaks and not memory safety (again, it's just a name given to some bugs and not others) then C, C++, Zig, and Rust, do not prevent them. Java prevents the kind "I forgot to free this object" kind, but not "I forgot about this object" kind.
Now, because unlike memory safety, none of these languages prevents memory leaks, it's really hard to say which of them leads to the fewest memory leaks. You really like C++'s destructors and find them useful, I really hate C++'s destructors and find them harmful, and we all have different opinions on why our way is better when it comes to memory leaks. What we don't have is data. So you can say having destructors helps and I can say no they don't until the end of time, but there's no way of knowing which is really better. So all we can do now, is to use the things we find useful to us without making broad generalisations about software correctness that we can't actually support with any evidence.
I would say: not the ones with spooky implicit actions and hidden heap allocations, but we won't know until we actually have data.
When writing in a low-level language, I always want to know where I'm allocating and where I'm deallocating. Zig makes allocations easier to spot than in C/C++/Rust, and deallocations easier to spot than in C++/Rust. That's just how I like it. I'm not saying everyone must have the same preference.
You might like making and freeing every heap allocation but that doesn't mean it's safer. Every other language would be in the category of 'hidden heap allocations' to a much greater degree. People who understand it don't feel that it is 'spooky'.
I didn't say it was safer, but by "safety" here I don't mean something that will likely work, but an absolute guarantee that it will regardless of what client code does (with the exception of clearly marked unsafe code that's easily found). C++ doesn't offer this kind of safety for pretty much anything.
So we're talking about the likelihood of making a mistake - and of not easily finding it - in the absence of safety. Without any empirical data, all we have to rely on is personal preferences and gut feeling, and those are different from one person to the other. Even expert programmers often violently disagree on what's "better", and I think that's because things can be better or worse for different use cases, but also better or worse for different programmers working on the same problem.
I would like there to be more empirical studies, but I also think we can probably live without them, because software is such an important economic activity that it's under significant selective pressures. If one approach significantly decreases the effort of delivering more value in software, it will spread almost universally (e.g. as unit tests have); the converse is that if something doesn't become universal, then it probably doesn't have a large universal impact.
No, you didn't. You wrote "You might like making and freeing every heap allocation but that doesn't mean it's safer." That is a very different claim (and one I didn't make) than "Zig is safer than C++".
Zig is safer than C++ because it makes some absolute guarantees that C++ doesn't, and C++ doesn't make any absolute guarantees that Zig doesn't. But no memory leaks is not a guarantee that either Zig or C++ make.
Zig and Rust guarantee that all Zig and Rust programs are free of out-of-bounds access (unless they explicitly use syntactically distinct "unsafe" operations). C++ makes no guarantee about all C++ programs that these two other languages don't make.
To what degree that matters is a perfectly fine subject for debate, but that particular thing - again, important or not - is how I (and others) define "safety" (as it pertains to a language), and I made it clear that that's the definition I'm using.
By that definition, memory leaks are not safe in C, C++, Zig, or Rust, but Zig is still safer than C++ because of other properties that are safe in Zig.
But if we're talking about memory safety - which is something very specific - then, for whatever it's worth, Zig is more memory-safe than C++ and Rust is more memory-safe than Zig.