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I agree with the idea that purchasing 99 cent app is a total gamble, even if I don't have much to lose.

If I were writing a mobile app, I'd have a free version and a paid version. The only difference between the two would be with the free version, you'd have to look at a screen trying to get you to upgrade to the paid version, and you would be forced to look at this screen for at least X seconds, where X is proportional to how many times you have used the application.

I like this approach because it users could try out my app risk free, but those who want to freeload off of my hard work would be inconvenienced enough where I think I could manage to convert a decent percentage of free users into paid members. Plus, the user can still use the app, but each time they use it you get a chance to upsell them, which you don't get if you just lock them out.



Also, by the time the user is willing to spend money on your app, they're hopefully willing to pay more than 99 cents.


That's a great way of accumulating a lot of 1 star reviews very quickly.


I've seen that method used on a few desktop apps.




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