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This is really good to know - one tends to brush over the little accomplishments in life.

With regard to the 7 day RPG article, I want to add that participating in the 48h game programming competition was an extreme amount of fun. I thought that it didn't exist anymore, but just found that there was another one in December: http://www.ludumdare.com/



Other game-making compos:

Pyweek (make a game in Python in a week) : http://www.pyweek.org

TIGSource compos (make a game in about a month, game-makers are allowed so you might think this is lame): http://forums.tigsource.com/index.php?board=9.0

GameDev.net contests: http://www.gamedev.net/community/contest/

Retro remakes (currently recovering from a cracking attack): http://www.remakes.org/

"Gamma" series of compos : http://www.kokoromi.org/gamma/

Unfortunately they are all inactive at the moment.

Also there are "Game Jams" which occur in-person and usually aren't a proper competition, just an attempt at getting together and making cool games.

Examples: TIGJam, Indie Game Jam (deceased), OLPC Game Jam


Game hackathons are great. My absolute favorite thing about game design is that it brings together such an incredible variety of people: graphics designers, composers, writers, programmers, interface builders. The best game designers are ones that have some understanding of every aspect of their game, even as they specialize. I'd imagine the same is invaluable to startups.


I only participated in 1,5 48h game programming competitions, but it was really great. Especially with the irc chat going along with it, following real time what the others were doing and getting quick answers to common game programming problems.


Was your competition on-site? As in, did people all meet somewhere? Or was it all hosted online?


All online. The 48h competiton was really informal, no prices to be won either. Except for fun an fame.




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