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>> They should have just sold the new game for $4.99 up front.

Yes. I think the tough part when you have a higher priced game is getting the word out there and getting written up in some major blogs.

Personally I consider $1 or $2 games to be disposable. It's not much of a loss if they suck. Once you go into higher price points, I base my purchase decision on name recognition/reputation or word-of-mouth.




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