The native camera is the active application when someone is using it, but for Kamcord's recording, the game is trying to render at 60FPS and Kamcord running in the background, how is it the same?
I'm just curious to know more about the "technology" that you are talking about since I'm pretty familiar with iOS's SDK.
I'm just curious to know more about the "technology" that you are talking about since I'm pretty familiar with iOS's SDK.