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> If you don't want to put resources into ultra detailed graphics, you have to use a less demanding art style like Nintendo does.

I agree in general, but just wanted to offer one counter-example. The Axis Unseen [0] is a well-received indie game created by just one person (Nate Purkeypile, notably a Bethesda veteran [1]), which looks incredible, utilizing Unreal Engine 5 geometry features with almost no textures.

[0] https://store.steampowered.com/app/1807810/The_Axis_Unseen/

[1] https://www.justpurkeygames.com/team



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