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I feel most people drastically underestimate game dev. The programming aspect is only one tiny part of it and even there it goes so wide (from in-game logic to rendering to physics) that it's near impossible for people who are not really deep into it to have a clue what is happening. And even if you manage to vibe-code your way through it, your game will still suck unless you have good assets - which means textures, models, animations, sounds, FX... you get it. Developing a high quality game is sort of the ultimate test for AI and if it achieves it on a scale beyond game jams we might as well accept that we have reached artificial superintelligence.


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