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It's an interesting project and seems to work superbly on human created topographies, but in some testing with outputs of Hunyuan3D v2, it is definitely a miss. It is massively destructive to the model and seems to miss extremely obvious optimizations of the mesh while destroying the fidelity of the model even at very low reduction settings.

Something about the way this project generates models does not mesh, har har, with the algorithms of Quad Remesher.



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