Does anybody know about the "oriented" BVH hardware in this new µ-arch? (related to raystuffing).
Because, if we finally can trash those horrible glsl BVH shaders in mesa, that would be more than great (or do AMD provide optimized GPU machine code for that?).
Because, if we finally can trash those horrible glsl BVH shaders in mesa, that would be more than great (or do AMD provide optimized GPU machine code for that?).
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