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Thats your opinion and I respect it. Especially the bit about complaining about syntax. There's no ther language directly competing with rust which had less syntax.

My opinion is that in Rust you have to make decisions on certain things which are take n for you by the garbage collector in other languages.

Should you store a reference or value in your struct? You can't just change it without modifying other places. I understand that this gives you the control to get the final 20% of performance in certain places but it's still lower level than other languages.

You could say just spam Arc everywhere and forget about references, but that itself is a low level decision that you make.






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