There is always the possibility to dig deeper mines, explore further into space or just give people the possibility to live more a comfortable life.
But it is not only about that. Trade is also for comparative advantage. If you ever played settlers boardgame with more than two players you'll soon realize that whoever trades the most wins. And it does not really matter who you trade with, it is just reaping the benefits of trade instead of being stuck with 10 wood that is of low value to you but of high value to someone else.
What you're describing is a zero sum game. The world is limited to the board game, and whoever is best at trading and strategy collects the most finite resources and the others lose.
(Sorry if I lost the thread here. Most here were trying to argue that trade and globalization are a way to escape a zero-sum game).
I get your point, but I don't think a board game is a good abstraction to collapse the real world into. The world is not a fixed, closed system with finite resources. In a board game, expansion and innovation are not possible, only trading and strategy, as you mentioned, can optimise the system to some extent. Moreover, winning in a board game happens solely because of its rules, whereas in the real world, one person's success does not necessarily mean another's loss. Trade can be mutually beneficial, driven by each party's ambitions.
Innovation is an interesting wrinkle in the comparison for sure (I used the comparison only to continue with the previous commentor's point). Innovation only increase the potential usefulness of resources though. Assuming that will always avoid hitting the boundary of the zero sum game assumes perpetual innovation at a good enough pace to keep up.
Trade is an interesting one because it can be mutually beneficial, though it rarely includes everyone. Two countries can trade and both be better off, but other countries excluded may now be worse off. Trade also can't be mutually beneficial with regards to relative gain. Both sides can gain in trade or cooperation but one will always have gained more than the other. That doesn't make my point by the way, but an interesting related dimension to the whole topic.
The first tried to explain that it does not necessarily have to be a zero-sum game.
The second paragraph tried to explain that, even if you do see it as a zero sum game, trade between two parties, or trade in general, can give you benefits over ones who are not part of the trade.
Obviously I am trying to describe this in simple terms without writing a book. But i do think the board game analogy holds even though it is very simple.
Isn't that just a temporary reprieve of optimization in a broader zero sum game though?
All of those feel to me like ways to take advantage of inefficiencies in the system rather than escaping the game all together.