The underlying thing was that the Beyond Light expansion revamped all of the engines light model. Destiny 2 runs on pretty old console hardware, and to do so, it doesn't dynamically compute a lot of stuff. There's a lot of pre-computed data, and lots of manual placement of light until it looks good.
Hence, a change in light model means redoing light for all content. By reducing a large amount of content, you claw back to the point where it is viable to do so in a single expansion cycle.
And that's just one part of the problem. I'm sure there's bit-rot creeping into game logic and effect-rendering as soon as you don't maintain a piece of the game actively. Add a few years, and you basically have to redo a lot of work from scratch because the active part of the game has likely moved on.
I take this to mean that the assets exist and could be compiled back into the game, but doing so would be a pretty intensive undertaking that isn't worth it for what appears to be a nuisance lawsuit.
I'd actually consider playing again if all of the content existed in the game in a way that could be easily accessed. For a long time I was waiting for more expansions to come out so that I could buy the latest and play all of the old content only to discover that they have been slowly removing old things from the game.
I assume the point being that they want the fear of missing out to be the motivating factor to keep people actively hooked on current content.
All the seasonal content gets automatically flushed too, which means even if an expansion is retained you lose like half of the activities and story anyway. I jumped back in to play The Final Shape after being absent since Shadowfall and was lost since 60% of the story was missing seasonal content ripped from the interim expansions.
Page loaded, I read the story for a bit then the entire page went black with "Application error: a client-side exception has occurred (see the browser console for more information)."
2025 when websites implement their own blue screens of death.
Hence, a change in light model means redoing light for all content. By reducing a large amount of content, you claw back to the point where it is viable to do so in a single expansion cycle.
And that's just one part of the problem. I'm sure there's bit-rot creeping into game logic and effect-rendering as soon as you don't maintain a piece of the game actively. Add a few years, and you basically have to redo a lot of work from scratch because the active part of the game has likely moved on.
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