> Would also say what a tryhard is attempting on a server playing every day is going to be a fair bit off from the bulk of people who played through the main game.
Fair, my point is more that in order for it to be possible for mere 12 year old mortals to learn to casually execute these tricks, the game has to have predictable, responsive and reproducible movement. In other words, the opposite of slop.
I suppose it's possible that they're viewing those factors as being inherent in the original Quake engine rather than something Valve should be credited for and relying on them in their fork so heavily when it didn't suit the overall game was a bad mishmash.
It's more likely they're just conflating how ugly a lot of those later levels are with the engine.
Fair, my point is more that in order for it to be possible for mere 12 year old mortals to learn to casually execute these tricks, the game has to have predictable, responsive and reproducible movement. In other words, the opposite of slop.