I don't find your comment frustrating at all. I really appreciate it.
To give you a bit of personal background, I'm a heavy gamer and I absolutely love the games I mentioned. I also fully understand why limits exist in games and why they are essential. It's one of the reasons I still enjoy those games.
However, I don't believe that the need for years of development is inherently tied to the existence of limits in a game. Whether or not a game has limits, if it doesn’t take too long to make, that's a good thing. Here, the point isn’t about the presence or absence of limits, but rather about the process of making, launching, and improving a game itself.
That said, as you mentioned, of course, my game will need rules and limitations. After all, that's what makes it a game. Your point about Minecraft's Survival mode was a great reminder and inspiration. Thanks for the valuable feedback, I’ll definitely give it some deep thought.
Lastly, I’ve never thought of anyone as a fool. If that’s how I came across, I apologize. I simply question the way things have always been done and explore different approaches. I’ve certainly looked into why things are done the way they are, but it seems that my intentions weren’t fully conveyed in my writing or the game itself.
To give you a bit of personal background, I'm a heavy gamer and I absolutely love the games I mentioned. I also fully understand why limits exist in games and why they are essential. It's one of the reasons I still enjoy those games.
However, I don't believe that the need for years of development is inherently tied to the existence of limits in a game. Whether or not a game has limits, if it doesn’t take too long to make, that's a good thing. Here, the point isn’t about the presence or absence of limits, but rather about the process of making, launching, and improving a game itself.
That said, as you mentioned, of course, my game will need rules and limitations. After all, that's what makes it a game. Your point about Minecraft's Survival mode was a great reminder and inspiration. Thanks for the valuable feedback, I’ll definitely give it some deep thought.
Lastly, I’ve never thought of anyone as a fool. If that’s how I came across, I apologize. I simply question the way things have always been done and explore different approaches. I’ve certainly looked into why things are done the way they are, but it seems that my intentions weren’t fully conveyed in my writing or the game itself.