Very cool - I thought it would be a forgotten technique by now. Which MUD, and have you written up the details anywhere? I'm very interested to know what a modern version of this looks like, particularly with the systemd integration.
It originated (more than 20 years ago) as a fork of SWReality, which is itself a fork of SMAUG, which comes from DIKU, and so on and so on.
We (myself and a lot of other awesome volunteer coders over the years) have made some pretty major modifications to the codebase. It all runs on PostgreSQL now (instead of flat text files with a custom parser), it has a built-in Lua scripting interpreter for extensions and in-game interactions, it has deep integrations to our Discord community, it has sidecar web services, and much much more...
This is awesome, thanks for sharing! I used to play lots of MUDs and also the browser-based MMORPG life sim Star Wars Combine, so I don't know how I missed this back then.
By the way, you have broken link on the `Learn More About the Economy` link in the home page. Should just have it redirect to `/crafting-the-galaxy`
That's so cool. Have you written about the MUD's history and technical evolution anywhere? If not, would you be interested in collaborating on an article like that?
HuffPo wrote a piece about us like a decade ago, and I've been meaning to write more about the technical evolution of the game..just haven't gotten around to it. Certainly interested in collaborating on something