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Yup, three is definitely value to the code not doing things it doesn't need to. I also find it clearer if the should-never-happen null check is in the form of an assertion. You know anything being tested in an Assert is a should never happen path, you don't need to consider why it's being done.





> You know anything being tested in an Assert is a should never happen path, you don't need to consider why it's being done

That's also rather... Redundant in modern null-safe (or similar) languages.

IE, Swift and C# have compiler null checking where the method can indicate if an argument accepts null. There's no point in assertions; thus the null reference exceptions do their job well here.

Rust's option type (which does almost the same thing but trolls love to argue semantics) also is a situation where the compiler makes it hard to pass the "null equivalent." (I'm not sure if a creative programmer can trick the runtime into passing a null pointer where it's unexpected, but I don't understand unsafe Rust well enough to judge that.) But if you need to defend against that, I think Panics can do it.


You're assuming that you can always make your declarations correctly express whether something can be null. Let's consider a real world example I hit: Every cell has a concept of it's neighbors. Now, the world isn't infinite, some of those pointers are null. But there's a boundary layer of edge-of-the-world cells to keep you from going too far.

Thus, in the real world null can never occur--but there are a gazillion places where it would have to test for a null that should never happen. Or simply Assert in the routine itself.


> You're assuming

I'm not. It's pretty clear that you don't know how null safe Swift, C#, and Rust work.

IE: Rust has the option type for when a value can be null, and the compiler forces you to do an "empty" check. Otherwise, null, does not exist in the language.

Swift and C# are more metadata based. You indicate if a value supports null or not. The compiler will give you a warning, or error depending on configuration, if you try to assign null to a value that does not expect it.

All three languages have a concept of values that can be null, (or empty in Rust if you want to argue semantics,) so your type system tells you when a value can be null, or when it is expected to not be null. In all three languages, the compiler can force you to make assignments before you use an object.


In Rust, you use https://doc.rust-lang.org/std/option/ when a value could be "null", otherwise a value is never null.

C# has https://learn.microsoft.com/en-us/dotnet/csharp/nullable-ref...




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