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Officially we should not be commenting on iOS 6 given the non-disclosure nature of the preview. Maybe I can discuss what Parse offers that would be difficult for anyone else (Apple/Google/Amazon) to match:

1. iOS 4, iOS 5 compatibility. Today, the most common iOS development target platform is still iOS 4. Using Parse your in-app purchase will be able to work for the customers who are not on the newest iOS platform.

2. Attaching metadata for products. At Parse a lot of our customers want to attach metadata information to products (categories, authors, genres, the publishing date, actors, etc) and to query products based on this information. You can imagine this is a very handy feature for an app that sells comic books. This is very natural to do on Parse because Parse offers a query-able, key-value data store. In fact, anyone, with or without technical background, would be able to use the data browser to add the metadata to the Product class.

3. Hosting content on Parse requires no App Store review, thus introducing no delay/resubmission via iTunes Connect.

4. Hosting content on Parse has no limit on the number of files/total size of files.

5. Cross app-store in-app purchase hosting. At Parse we see a lot of developers making the same app for Android and iOS. By hosting the content on Parse, you can use Parse for both your iOS and Android app. Parse would know how to validate the purchase receipt against iTunes Connect, Google Play, Amazon AppStore, and other App Stores. Currently Parse does not offer Android support, but we would be able to do this if there is sufficient demand.

Just some of my thoughts...Hope it helps.




>> 3. Hosting content on Parse requires no App Store review, thus introducing no delay/resubmission via iTunes Connect.

I think that's incorrect unless you are not selling the content through IAP. You would still need to create an IAP product in order to complete the iTunes IAP receipt validation.

However, for most games, it's designed so users buy virtual currencies and content purchases are not directly tie in to IAP products.


You are correct in that you would need to create your product and get your product approved. However, the product's associated content does not need to be approved. It is my understanding some App store (not necessarily Apple) in the future may require the content itself be reviewed.


Does Parse support Newsstand yet? I mean in an easy-to-set-up-we-already-did-everything-for-you way, not just in a "yeah, you can use Newsstand with Parse" sort of way.


Can you tell me what exactly you need for Newsstand? We support Newsstand pushes; what do you need on top of the newly added in-app purchases?


Newsstand also includes background downloading, issue management and an issues list. Some sort of library is also needed, so users can see what they have downloaded and what is on the device. Most indie developers I know struggle with these things if they don't use a pre-packaged publishing suite, like Adobe Digital Publishing or Magster.


Thank you for the thoughtful response. I guess no, we don't have the support for these.

To satisfy my curiosity, are there a lot of indy newsstand developers? Wouldn't most newsstand apps be made by larger media companies?


Most Newsstand apps are made by larger media companies because they have the money to make them. Indie developers aren't on Newsstand too much right now because we can't figure it out. My own magazine is just an app for the iPad without Newsstand support, and I know a lot of other magazines masquerading as apps when they really should be in Newsstand. I think if you were to simplify things you would find a large market. Almost every magazine I've seen handles Newsstand the same way, its very standardized, which is perfect for you guys. Despite being standard, the code is frustratingly complex and difficult to implement. You might not see it now because the people that publish magazines aren't necessarily the coders you talk with every day. But small publishers, indie e-zine publishers and other periodical publishers (online and off) know the future is on places like the iPad, they just can't find someone experienced enough to code it from scratch for a low price. They live in a print or online world and iOS developing is a black box.


> Today, the most common iOS development target platform is still iOS 4.

I imagine we'll see that shift significantly in the next few months, with iOS 6 around the corner.




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