I think 0 A.D. is a super cool project, but I found it pretty hard to learn.
It made me appreciate how delicate a task it is to teach the player the mechanics of a game like AoE and how good a job AoE did at that. I felt like 0 A.D. isn't approachable in the same way.
It made me appreciate how delicate a task it is to teach the player the mechanics of a game like AoE and how good a job AoE did at that. I felt like 0 A.D. isn't approachable in the same way.