I don't quite understand but it's the worst way to create anything. Actually there is no creation at all, and you can't change it unless by trying another prompt so that the AI will create it for you. There are literally a billion Flash games and abandonware that are better than this.
> I didn’t write a single line of code, and the entire process took less than an hour and about 20 iterations.
If you want to discover something, do the tiniest activity and learn how to display a sprite in TIC-80, it's the "atom" of writing a game. If you don't want to do this, admit that you don't want to do anything and buy a Switch or a PlayStation.
I would never say "I learned to play the violin by buying an audio-CD," or "I wrote the next Metroid game in less than one hour, all I had to do was ask for Nintendo to generate it for me and I gave them my credit card number."
It’s some advanced and terrible form of consumerism, really. Actual artists are removed from the equation and lazy people with no particular talents get the illusion of creation, for a fee, no hard work or anything uncomfortable required. It’s obviously going to be a huge hit.
How is there not a middle ground; I learn faster from examples. I learned both BASIC and assembly in the early 80s by typing in sourcecode from magazines and then changing it to see what happened. I still prefer that. Of course, if you just let the LLM write stuff without even reading it, let alone debugging/changing it, you might as well not see the code and you did not learn anything, but that's not how many people use LLMs (mostly because they cannot actually deliver on that currently of course).
Because it’s fun to create things like this in very little time. Some people wake up and play wordle in the morning, I like to spend 15 minutes making something fun and dumb with v0 or lovable.
Don't underestimate the value of having fun in life.
Also, the truth is that I've learnt and got productive with dozens of programming languages already. That's not a challenge, it's tedious. Figuring out how to be ultra productive with AI is a much more exciting challenge. More novel and and more valuable.
The corporate “there is no stupid idea” phrase is misinterpreted here. The point is to facilitate more input because the clever guys get new angles to work with even from stupid and funny ideas. Or at least that’s the original source of this. Your alternative is groupthink.
> The problem with truly stupid ideas is that if you pursue them, you will be spending time and effort that could better be spent on a less stupid idea.
That was sort of the gist of this shortie I wrote, some time ago[0].
Using AI feels like a waste of time here and you haven’t learned anything that you could reuse in the future. Might as well play a real video game.
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