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There's a nugget of something clever here but it's missing something, there's too much luck and not quite enough skill for a golf game.

My first thought was selecting from various dice with different distributions to represent the various golf clubs.

My second was that a hex grid would offer a much better variety of options. The square grid only has 1 or 2 useful directions that can bring you closer. A hex grid would typically have 2 to 3 useful directions.a hex

Then I thought, this sounds like a good base for a board game, did a search and turns out there already is one that uses that formula! https://boardgamegeek.com/image/6370656/roll-in-one






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