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Jyaif
30 days ago
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Portals and Quake
Is this technique still used in modern engines to determine which part of a level to render?
dahart
30 days ago
[–]
Similar techniques are used, UE5 has Precomputed Visibility Volumes and Cull Distance Volumes, among other render optimizations.
https://dev.epicgames.com/documentation/en-us/unreal-engine/...
https://dev.epicgames.com/documentation/en-us/unreal-engine/...
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