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It could have saved the early Mac from being an application-driven appliance and allowing average users to create graphical applications --- instead, that had to wait until HyperCard was released.

A notable example of that promise was an early game, _The Manhole_ (billed as "Where Alice would have gone if Alice had had HyperCard") --- the developers went on to make a little game on CD-ROM known as _Myst_.

For an alternate spin on how a competitor was developed:

https://yourstory.com/2017/06/techie-tuesdays-alan-cooper



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