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This is a great insight, you see it in a lot of mobile games and "live services" / MMOs especially, a big focus on "numbers go up" with relatively minimal effort or skill involved (or only the perception thereof).

In a similar vein, "stamina" in mobile games that limit how much you can do, which on the one side makes the game not "feel" like it takes much time, but which on the other encourages you to open it up a few times a day, and / or buy the "restore stamina" purchase.

"Dailies" / "weeklies", things you should do every day / week to stay up to date.

"time limited events", miss it and you'll never get the chance again.

etc




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