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> You're actually the one implying that, you said “it's just for scripting”

I'm describing how the engine is actually made... It's mostly written in C++ and C# is the application scripting layer.

If the whole thing was C# top to bottom I'd call it a C# engine.






The engine is in C++, but the game itself is written in C# (and this is the actual part you'd called out earlier in this thread), and no it's not “just scripting on top of the the engine”, no more than writing a game engine in C++ is “scripting on top of the OS” your definition of what is scripting and whatnot is just off.



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