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> But it is not impossible to use it, otherwise you wouldn't need it. Creating a reinterpretation of software without looking at the decompiled code is fine, that's what OpenMW or Wine do.

Sure that's also possible, that's also what librw (Renderware engine) has done here for GTA3 and Vice city, only the game code itself was decompiled, not the game engine.

But then again, it's not because you use the binary that it makes it a derivative of the original source code. The conversion of source code to binary loses tons of information, it's a destructive process.

> If I "decompile" a movie into a script, that won't perfectly match the original script. I'd have to add my own stage directions, set descriptions, etc. And of course the film never 100% matches the original script. Is that script now somehow not Harry Potter and the Goblet of Fire?

I'd say no, that's a different movie script.






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