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> corners by the definition I would use

You would speak of "vertexes". Tile a 3d space with cubes: you'll have faces, edges and vertexes. Curve the edges in smooth paths ("with continuous derivatives"): the vertexes disappear. But the equivalent of the 2d "corners" remain, as apparent in the 2d sections: no miracle happens.

The interesting part is the induction that by adding a dimension we may lose a "constraint".




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