Thumbing through iterations of PSN client IDs, attempting to sign in to the EA gateway proxy returns 'namespacename' value that's pulled from personal data. 2F-A token info should be hashed in /tokeninfo/ endpoint pulled from JUNO.
Attempting to integrate, post-ex-facto - infrastructure for a C++ API would return the PSN user id.
Attempting to integrate, post-ex-facto - infrastructure for a C++ API would return the PSN user id.