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Honestly... same XD however I believe procedurally generated levels, permadeath, and progression are common characteristics?



Is any of that present in this game? It doesn’t seem like it. Why are you using a term to define your game if by your own admission you don’t understand what it means?


Ah, I'm being slightly facetious because amongst the roguelike/lite community, I've noticed blurring the definitions is pretty common haha

I have a game mode called Survival Mode that includes everything I listed. It's far from ideal, but it's a work in progress




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