Not to mention Apple's challenge with 30% AppStore tax for subscription revenue.
My guess was that Apple is okay with Apps from third parties that tithe 1/3 of their subscription revenue but aren't willing to make a place for them if they don't "sing for their supper" as my Grandfather used to say.
But macOS requires app notarisation. They again made it harder to run un-notarised apps this year. If you look at the iOS side, it's clear that Apple has no qualms adding content restrictions for app notarisation, and it is more than just a malware check. It could be just a question of time until Apple decides to stop notarising Mac apps that do not use App Store payments.
Notarization isn’t the same, it just requires you have a developer certificate. There’s no restrictions on notarized apps that I’m aware of. It allows Apple to pull the cert if the app is found to be malware.
> There’s no restrictions on notarized apps that I’m aware of.
Notarized Mac apps have to used the hardened runtime, which comes with a few restrictions. For now, there are no content restrictions for notarized apps on the Mac. Let's hope it stays that way. But there are very significant content restrictions for notarized apps on iOS, and who knows how long until Apple introduces them on macOS as well.
Meh, Apple might be a little ahead of others, but all mainstream OSes and stores are basically headed this direction already. It’s just part modern security, part quality control, and part family & work friendliness. Most people on both sides actually want a walled garden. There will probably always be ways to run unsigned code and to get content that’s not approved by an app store, but maybe it’s fine if it’s ‘harder’ and not the default.
Yeah Windows does the same thing. It's something indie game devs run into. If you release on Steam, Steam launches your game. Otherwise you have to pay a certificate authority to sign your game or Windows Smart Screen will do the same "this code is sketchy. Are you really really really sure you want to run it?" thing MacOS does for non-notarized apps.
Didn't know what Pixelmator was, looked them up and they only distribute through the App Store.
I haven't been an Apple user for over 10 years, through that macOS now uses the App Store to distribute OS updates. There is no getting around the App Store on macOS and must be used for Apple related software releases, such a Xcode.
The community that looks for applications not in the App Store is most likely quite low. It requires knowledge of the ability to side-load, how to do it, and where to find applications that can be side loaded. Homebrew installation ratio against total macOS users might be a good metric.
You do not need to download Xcode via MAS, you can download the disk image directly from their developer website. Going through the MAS has been historically very painful for that big app and the day it is the only option is the day I probably stop using it unless they make some changes.
> Apple’s main source of innovation is applying mafia tactics to software distribution.
Main source of innovation? What about the Mac, iMac, iPod, iPhone, iPad, Apple watch, AirPods and M1 MacBook Air, all of which transformed their product categories? Not just because of the hardware, but also because of the hardware-software integration.
Even Apple's failed innovations (Apple Vision, etc.) are interesting products that push the envelope.
I don’t think you’re reading the GPs point very charitably. They’re clearly talking about recent innovations that generate revenue.
Also I think you’re overreacting with some of your examples there. You seem to be conflating “successful” with “innovative”. The two terms aren’t mutually inclusive.
As a software developer who made good money reaching hundreds of thousands of people through the app store where the old “put up a website and buy advertising” model might have netted me single-digit thousands of sales, I am always surprised at the white knights telling me I got no value from paying 30% of revenue.
If the app store is “mafia tactics”, I can’t even imagine how demonic things like wholesalers mist be.
The issue with the App Store model is that it's just another platform to market yourself on. In your case, you benefitted from a first-mover (or early-mover) advantage and did well. Over time the App Store becomes more and more saturated with apps and so the value to developers goes down. This is no different from the web! It's merely offset by a few decades.
If you had put up your website back in the early 90's and were judicious about advertising back then, you might've been a Fortune 500 company (depending on your business niche, of course)!
Big corporations get less benefits than small ones.
This is missing from the conversation, is on average, smaller corporations can better keep via the App Store model vs the open software market, because it allows for focused marketing on a fair playing field
My guess was that Apple is okay with Apps from third parties that tithe 1/3 of their subscription revenue but aren't willing to make a place for them if they don't "sing for their supper" as my Grandfather used to say.