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It seems there was a huge loss of software in the 32bit->64bit switch. Code bases in Cocoa were too heavy to switch to Swift (or whatever the specific languages were). FCPX is such a different version than FCP. Just like QTPlayerX is so different than QT Player 7 Pro was such a regression of capabilities. I doubt there was a "this is the best QT Player we've ever released" on that "upgrade".



> Code bases in Cocoa were too heavy to switch to Swift

C#, not Cocoa. Cocoa is an API. You can write a Cocoa application in Swift, if you really want to (but you should really use SwiftUI for anything new)


not to well actually you, but i assume you meant objective c? c# is a microsoft thing.


Oh yes




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