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The dog demo was introducing something new. This isn't.

I don't want to be negative about someone else's project but I can completely understand why people are underwhelmed by this.

What I think will be the real application for AI in gaming isn't creating poorer versions of native code, it will be creating virtual novels that evolve with the player. Where characters are actual AI rather than following a predefined script. Where you, as the player, can change and shape the story as you wish. Think Star Trek Holodeck "holo-novels" or MMORPGs but can be played fully offline.

Rendering the pixels is possibly the worst application for AI at this stage because AI lacks reliable frame by frame continuity, rendering speed, nor an understanding of basic physics, which are all the bare minimum for any modern games engine.




> What I think will be the real application for AI in gaming isn't creating poorer versions of native code

"Why would you use this basic image diffusion model? It just creates a poorer version of existing images!" Is what your statement sounds like.

Obviously, you'd do the same thing with this game engine as is done with images. You combine together multiple world models, and thats almost the same as creating a new game.

Imagine playing minecraft and you could add a prompt "Now make complex rules for building space ships that can fly to different planets!" and it just mostly works, on the fly.


> “Why would you use this basic image diffusion model? It just creates a poorer version of existing images!" Is what your statement sounds like.

I’m not the OP and that’s not what my reply “sounds like”. You’re not reading my comment charitably.

> Obviously, you'd do the same thing with this game engine as is done with images. You combine together multiple world models, and thats almost the same as creating a new game.

That was actually my point.

Adding some VFX to a game engine doesn’t alter the game engines state.

What some of the proponents of this project are describing is akin to saying “ray tracing alters the game mechanics”.

It doesn’t matter how smart nor performant the AI gets at drawing pixels, it’s still just stateless pixels. This is why I was discussed practical applications of AI that can define the game engines state rather than just what you see on screen.

Image diffusion models specifically are not the right applications of AI to create and alter a persistent game state. And that’s why people are underwhelmed by this project.




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