when you lose a fight, you drop into replays without leaving the game. scrub back like in a video editor, and watch the engagement from the other players perspective. the handcam footage is available here. cheating should be obvious. report or no, then return to the game, where you can spectate the rest of the match like a ghost.
fortnite replays are commonly used by pros, but less so by more casual players. their main issue is that you have to leave the game to get to replays. they also only kind of work, and don't show full server fidelity. our server ticks at 120hz, and replays are full fidelity.
lots to figure out still, but that's the idea. ranked won't launch for a while, but i wanted to design around anti-cheat from day 1.
failure is a distinct possibility with this game, that's ok. success would be interesting too.
i'm not quitting the day job to build this game. if it never makes a dime that's ok.
i started this to study fortnite and understand it's tradeoffs. turns out, it's mostly just tech debt and accidents of history. i wanted to see if i could do better, and i could.
when you lose a fight, you drop into replays without leaving the game. scrub back like in a video editor, and watch the engagement from the other players perspective. the handcam footage is available here. cheating should be obvious. report or no, then return to the game, where you can spectate the rest of the match like a ghost.
fortnite replays are commonly used by pros, but less so by more casual players. their main issue is that you have to leave the game to get to replays. they also only kind of work, and don't show full server fidelity. our server ticks at 120hz, and replays are full fidelity.
lots to figure out still, but that's the idea. ranked won't launch for a while, but i wanted to design around anti-cheat from day 1.
failure is a distinct possibility with this game, that's ok. success would be interesting too.
i'm not quitting the day job to build this game. if it never makes a dime that's ok.
i started this to study fortnite and understand it's tradeoffs. turns out, it's mostly just tech debt and accidents of history. i wanted to see if i could do better, and i could.