Did you mean to post that to a different subthread?
I'm familiar with FPS networking, however I'm talking about a trend where a customer-machine is designated to act as a game-server, so that the company can avoid paying to host one in a dedicated but more-secure fashion.
If that machines happens to be the attacker's, then their scope for chicanery is so much greater than just wallhacks or aimbots.
For example, they might temporarily or permanently grant everyone equipment that is otherwise locked behind some grind-wall, where the company hopes to make money selling a "level boost". While not totally malicious, it's definitely a "hack" the company will oppose.
I'm familiar with FPS networking, however I'm talking about a trend where a customer-machine is designated to act as a game-server, so that the company can avoid paying to host one in a dedicated but more-secure fashion.
If that machines happens to be the attacker's, then their scope for chicanery is so much greater than just wallhacks or aimbots.
For example, they might temporarily or permanently grant everyone equipment that is otherwise locked behind some grind-wall, where the company hopes to make money selling a "level boost". While not totally malicious, it's definitely a "hack" the company will oppose.