As someone that plays CS2 and Valorant regularly...
Vanguard hasn't been effective for a while now. The cheating situation is a lot worse than CS in my experience, but every discussion gets shutdown because... well... it's Vanguard.
With CS2 I have talked to many players about this and everyone says the same thing: "There's a very noticeable decline in cheaters above 10k Elo."... personally I have pushed beyond 15k and briefly above 20k Elo and the amount of cheaters have steadily declined (although less obvious cheats, eg. wallhack, are probably more common at that level) - for Valorant it has pretty much stayed at a constant amount of "cheatiness" across the ranks.
CS actually has a rich history of features, functions, services?... that aren't strictly anti-cheat...
Overwatch gave players the option to "police" others players replays - this wasn't only against cheating, but also griefing.
Prime? Is it still even a thing? It was great when CSGO went F2P... all the cheaters just annoyed the non-prime players (F2P).
The ominous Trust factor which is probably the single most effective piece in making my personal experience great. But there's no real way to tell?
Also, VacNet - which is running? is AI based? banning players? lowering their trust factor?... with Valve there's no real way to tell most of the time, but it's probably existent in some shape, way or form.
Not to say that CS2 has solved cheating, it's far from it - but neither has Valorant.
I have a very hard time believing that the rate of cheaters go down in high elo. IIRC the new CS2 leaderboard still regularly features cheat companies on it (eg. config by [cheat dev] as the leaderboard name.) I myself do not have any data to back up that claim, but yours completely goes against what I have experienced.
I think the point about wallhack being more common in higher elo is more likely. I would add that some forms of trigger botting and recoil control cheats are actually more difficult to tell than wallhacking. Spinbotters don't get very high elo because they get mass reported because of how blatant they are, likely not due to VAC. I would need some real evidence to believe that claim (although as I said I similarly have no evidence myself to convince you to accept my claim).
One thing I can say is that I do frequently meet cheaters in CS these days, and the issue has gotten so bad in my experience that many cheaters even announce at the start of the game that they eg. have wallhack. Or one team member will turn on cheats if a game is getting close towards the end of the game. Also, the main reason FACEIT exists is for its anti-cheat, and on FACEIT there are almost no reports of cheating, and it's a big deal when it happens. If VAC was really working now we would see more people leaving FACEIT. I must ask when you started playing CS? Because the only way your post makes sense to me is if you started playing around the time when CS2 came out, which indeed did have more cheaters then it does now, but that was truly an exceptional level of cheating and I don't think that is a fair point of comparison, especially as a comparison to Vanguard.
I admit to taking claims about Vanguard at face value and I've never played Valorant (in part due to Vanguard, as I don't want to install a rootkit). But what you say about Vanguard also completely goes against what I have heard about it.
but yeah I can agree, my friends say CS2 is full of cheaters, I have played 7-12k rating and I got only a few cheaters throughout this whole year of CS2.
and they say they keep playing Valorant because there's way less cheaters than CS2.
Vanguard hasn't been effective for a while now. The cheating situation is a lot worse than CS in my experience, but every discussion gets shutdown because... well... it's Vanguard.
With CS2 I have talked to many players about this and everyone says the same thing: "There's a very noticeable decline in cheaters above 10k Elo."... personally I have pushed beyond 15k and briefly above 20k Elo and the amount of cheaters have steadily declined (although less obvious cheats, eg. wallhack, are probably more common at that level) - for Valorant it has pretty much stayed at a constant amount of "cheatiness" across the ranks.
CS actually has a rich history of features, functions, services?... that aren't strictly anti-cheat...
Overwatch gave players the option to "police" others players replays - this wasn't only against cheating, but also griefing.
Prime? Is it still even a thing? It was great when CSGO went F2P... all the cheaters just annoyed the non-prime players (F2P).
The ominous Trust factor which is probably the single most effective piece in making my personal experience great. But there's no real way to tell?
Also, VacNet - which is running? is AI based? banning players? lowering their trust factor?... with Valve there's no real way to tell most of the time, but it's probably existent in some shape, way or form.
Not to say that CS2 has solved cheating, it's far from it - but neither has Valorant.