The last time I did ClojureScript in serious capacity was for a school project in 2021, specifically because I wanted to play with re-frame and the people who designed the project made the mistake of saying I could use "whatever language I want".
It makes sense, but I guess I didn't realize that ClojureScript generates some nice runtime wrappers to ensure correctness (or to at least minimize incorrectness).
I guess that means that if you need to do any kind of CPU-intensive stuff, ClojureScript will be a bit slower than TypeScript or JavaScript, right? In your example, you're adding an extra "if" statement to do the type check. Not that it's a good idea to use JS or TypeScript for anything CPU-heavy anyway...
> ClojureScript will be a bit slower than TypeScript or JavaScript, right?
In rare cases, sure, it can add some overhead, and might not be suitable I dunno for game engines, etc., but in most use-cases it's absolutely negligible and brings enormous advantages otherwise.
Besides, there are some types of applications that simply really difficult to build with more "traditional" approach, watch this talk, I promise, it's some jaw-dropping stuff:
The last time I did ClojureScript in serious capacity was for a school project in 2021, specifically because I wanted to play with re-frame and the people who designed the project made the mistake of saying I could use "whatever language I want".
It makes sense, but I guess I didn't realize that ClojureScript generates some nice runtime wrappers to ensure correctness (or to at least minimize incorrectness).
I guess that means that if you need to do any kind of CPU-intensive stuff, ClojureScript will be a bit slower than TypeScript or JavaScript, right? In your example, you're adding an extra "if" statement to do the type check. Not that it's a good idea to use JS or TypeScript for anything CPU-heavy anyway...