Web 2.0 (i.e. rise in user-generated content on the Internet) in the late 2000s
Flash games in the late 2000s. (How many people remember that escape rooms were based on popular Flash games?)
Object-oriented programming in the 90s-2000s, by way of C++ and later Java
Dynamic-typed languages after that, by way of Perl, Ruby and Python in that order.
Web 2.0 (i.e. rise in user-generated content on the Internet) in the late 2000s
Flash games in the late 2000s. (How many people remember that escape rooms were based on popular Flash games?)
Object-oriented programming in the 90s-2000s, by way of C++ and later Java
Dynamic-typed languages after that, by way of Perl, Ruby and Python in that order.