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Computers going "multimedia" (i.e. supporting sounds and videos) in the 90s

Web 2.0 (i.e. rise in user-generated content on the Internet) in the late 2000s

Flash games in the late 2000s. (How many people remember that escape rooms were based on popular Flash games?)

Object-oriented programming in the 90s-2000s, by way of C++ and later Java

Dynamic-typed languages after that, by way of Perl, Ruby and Python in that order.



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