But with a trackpad you cannot see what you are touching. You see a single cursor on the screen. If you touch two things on your iPhone you know exactly which two things you are manipulating. With a single cursor on the Mac, no matter how many fingers you use you only manipulate one thing.
This seems to me a difficult challenge in mashing up the wildly different interaction paradigms. I'd love to see how Apple solves it in their new feature.
Imagine a game that's supposed to played with a landscape orientation. Your left hand control (up/down/left/right) is located on the lower left corner. Your right hand control (A/B/X/Y) is located on the lower right corner. You are expected to touch two controls simultaneously.
I don't even like Apple as a company but I have high expectations of their products and I assume their product is meticulously designed for a variety of use cases. Why should I as a consumer expect half-assed implementations? Just because all software are half-assed these days?
Apple says "With iPhone Mirroring, users can now fully access and engage with their iPhone right from Mac while iPhone remains locked nearby." And nowhere does Apple say this feature doesn't work for games.
this is so asinine. reassess your expectations for a corporate monolith that only cares about money. You should expect half assed implementations from a corporate board beholden to only a profit directive.
I didn't discount anything. Where did I say that? I merely have high expectations and I'm asking about the feature and whether it satisfies the high expectations, and if so, how. This is called curiosity.
I'm never the kind of person who discounts a feature before I even use it. And I clearly said I haven't used it.
Zooming into a map, a picture, a webpage, or quite frankly most things would be rather awkward if you didn’t know where it would zoom in (or if it would always zoom into the center of the screen, for instance).
As another comment mentioned, it appears to use the cursor position as the pinch-gesture location.
This seems to me a difficult challenge in mashing up the wildly different interaction paradigms. I'd love to see how Apple solves it in their new feature.