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The core developers are too enamored with GDScript, but that's fine, C# and C++ (GDExtension) support is excellent. There are only a handful of API functions which are hampered by their need to support GDScript, so it's something you can basically just ignore.

You don't even have to use Nodes much, though they're great for lots of stuff. For real performance, you can drop all the way down to their thin wrapper over Vulkan and do whatever you want.




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