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Show HN: UE5 Dungeon Generator Plugin (github.com/shun126)
2 points by happy-game-dev 5 months ago | hide | past | favorite
I’m using A* for the pathfinding of passages connecting rooms in the UE5 Dungeon Generator plugin, but sometimes passages cannot be generated depending on the state. If I can determine good conditions to interrupt the A* search, it would allow for the search of an alternative passage.

Sorry that the comments in the source code aren’t in English.




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