I agree and I don't think the guy who previously responded to you had a very constructive or relevant response, considering that you and the person you were responding to were clearly referencing consumer technology. From 1980 till 2010, we went from smartphones not existing, to smartphones not only existing in the form factor that they still exist in today, but also being important parts of everyday life, in most ways that they still are today. We also went from games without 3-D polygons, which hadn't yet made use of GPUs, to modern high definition 3-D environments. Controller design innovations also went through many iterations over that three decade period, but have mostly been stable since 2010.
Other innovative technologies, used by smartphones, consoles and other consumer electronics, which are also now ubiquitous, like low-cost high-definition LCDs, broadband internet, wi-fi, Bluetooth, cellular data, flash storage, active-pixel sensors, USB and HDMI, were also developed during that period.
Way to observe the obvious. That is exactly my point, hence the wording "were also developed during that period". All of the developments I mentioned up to that point were pre-2010, so I'm baffled how you interpreted this as you did. The context of the period in reference is in the top comment.
Other innovative technologies, used by smartphones, consoles and other consumer electronics, which are also now ubiquitous, like low-cost high-definition LCDs, broadband internet, wi-fi, Bluetooth, cellular data, flash storage, active-pixel sensors, USB and HDMI, were also developed during that period.