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commodoreboxer
20 days ago
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Diffusion models are real-time game engines
There's also enemy motion, enemy attacks, shooting, and UI considerations, which make the combinatorials explode.
And Doom movement isn't tile based. The map may be, but you can be in many many places on a tile.
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And Doom movement isn't tile based. The map may be, but you can be in many many places on a tile.